The World Trade Center was noticeably absent from the game’s New York City skyline. When you search the story plot you find that they were destroyed by a terrorist attack.
Keep in mind that the game came out in 2000, a good year before the real-life attacks that brought the Twin Towers down.
Where this gets a little weird.
The game makers referenced some texture memory limitations that arose during the game’s development to explain the absence of the towers.
I myself have been a computer engineer for over 25 years and find this to be a response that doesn’t make sense.
With that said: The game has a number of other precognitive views of things to come. The game is focused on a hyper-evolution of technology, AI, class society challenges, populism issues, Occupy Wall Street-style rhetoric, and debates surrounding the ethics of surveillance and its impact on freedom. The game is becoming more real every day.