This post is for Guild Wars 2 game players only. I will be using game terminologies that will not be understood by non-gamers, possibly at times not even understood by non-guild war 2 gamers.

gw021.jpg

For this build, I only focused on “Distraction“, “Power” and “Crit“. My goal was to drop clones out of detection range and then spam long range attacks without pulling adds. I can solo all low-level bosses and most mid-level bosses, like the “Bandit Bosses”, which usually takes about 5 to 10 people (slow but doable).

My philosophy is simple:

  • Distract all “Adds” or “Boss”:
    • Drop Clone with Mirror Blade
    • Drop Illusionary with Phantasmal Berserker
    • Drop Phantasmal  Defender
    • Drop Phantasmal Disenchanter
    • Drop Bonus Adds if you have one (For me – Mistfire Wolf) (Then Swap)
    • Drop Phantasmal Warden
    • Drop Either Clone (every 3 hits) (Then Swap)
  • Cause mass damage:
    • Spam Spacial Surge (Then Swap)
    • Spam Confusing Images (Then Swap)
    • Shatter When Replacements Are Ready (You have two Shatters with this build)
  • Support “Direct Damage” with attributes:

gw314.jpg

Below are the standing attributes with food and utility buffs (on the left) next to a typical full run against a high-end boss with 25 or more players in combat (on the right).


  • Know where and how to use it:
    • PVE
      • The build is perfect for PVE. You can solo most content. The game AI is not currently capable of countering Mesmer fight tactics.
    • WvW
      • Difficult to keep alive for WvW. You can cause a surprising amount of damage to WvW players because they are not focused on taking direct damage but you have little to no defensive capability and if you get hit you could suffer from DOT even if they break off the attack.
    • PVP
      • Very difficult and you could be killed easily but if you can keep in a tight-knit pack with lots of meat shields in front of you then the DPS is somewhat overwhelming for the other PVP players since they were building to resist “Condition Damage”, not direct “Power Damage”.

gw363.jpg

Specializations:

I’m only going to touch on the specializations that greatly boost the power build.

  • Domination:
    • Illusions deal more damage
    • Shatter skills deal more damage
  • Illusions:
    • Mind Wrack becomes an ammo skill. (Meaning you get two of them)
    • Creating an illusion increases your outgoing damage
    • Gain quickness when you create a phantasm (More attacks in shorter time span)
    • Phantasms’ damage permanently increases whenever they attack or gain might
  • Chronomancer:
    • Gain alacrity for each clone you shatter
    • You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%
    • The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original’s damage

Skill Bar.jpg


Combat Bars

gw004.jpg

gw003.jpg

gw424.jpg


Consumables:

Nourishment food.png

Plate of Roasted Cactus

Nourishment(1 h): +100 Ferocity
33% Chance to Gain Might on Critical Hit
+10% Experience from Kills
Nourishment utility.png

Potent Superior Sharpening Stone

Enhancement(1 h): Gain Power Equal to 3% of Your Precision
Gain Power Equal to 6% of Your Ferocity
+10% Experience from Kills

Sigils:

Superior Sigil of Force

+5% Damage

Superior Sigil of Battle

Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds)

Superior Sigil of Strength

60% Chance on Critical: Gain Might (10 Seconds)
(Cooldown: 1 Second)


Runes:

Superior Rune of Strength

(1): +25 Power.png Power
(2): +10% Might.png Might Duration
(3): +50 Power.png Power
(4): +15% Might.png might duration; 25% chance when struck to gain Might.png might for 5 seconds. (Cooldown: 5s)
(5): +100 Power.png Power
(6): +20% Might.png might duration; +5% damage while under the effects of Might.png might.


Infusions:

Mighty 9 Agony Infusion

+5 Power.png Power
+9 Toughness.png Agony Resistance

gw508.jpg

Armor:

Zojja’s Masque

+63 Power.png Power
+45 Precision.png Precision
+45 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Epaulets

+47 Power.png Power
+34 Precision.png Precision
+34 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Doublet

+141 Power.png Power
+101 Precision.png Precision
+101 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Wristguards

+47 Power.png Power
+34 Precision.png Precision
+34 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Breeches

+94 Power.png Power
+67 Precision.png Precision
+67 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Footwear

+47 Power.png Power
+34 Precision.png Precision
+34 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Cloth Breather

+63 Power.png Power
+45 Precision.png Precision
+45 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot


The reason I went with a “Sword” on one hand and “Scepter/Focus” on the other was due to the philosophy of long distance attacks and increased direct damage.”Critical Chance”. that increase my stacks of “Might”.

Weapons:

Zojja’s Wand

+125 Power.png Power
+90 Precision.png Precision
+90 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Artifact

+125 Power.png Power
+90 Precision.png Precision
+90 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Claymore

+251 Power.png Power
+179 Precision.png Precision
+179 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot


Accessories:

Book of Secrets

Attuned to have a bonus agony infusion slot.

+63 Power.png Power
+40 Precision.png Precision
+40 Ferocity.png Ferocity
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot

Althea’s Ashes

+110 Power.png Power
+74 Precision.png Precision
+74 Ferocity.png Ferocity

Infusion Slot Unused Infusion Slot

Magister’s Field Journal

+110 Power.png Power
+74 Precision.png Precision
+74 Ferocity.png Ferocity

Infusion Slot Unused Infusion Slot

Call of the Wild

+157 Power.png Power
+108 Precision.png Precision
+108 Ferocity.png Ferocity

Enrichment Slot Unused Enrichment Slot

Attuned Ring of Red Death (Infused)

Attuned to have a bonus agony infusion slot.

+126 Power.png Power
+85 Precision.png Precision
+85 Ferocity.png Ferocity

Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot

Attuned Crystalline Band (Infused)

Attuned to have a bonus agony infusion slot.

+126 Power.png Power
+85 Precision.png Precision
+85 Ferocity.png Ferocity

Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot


Under Water Battle

Zojja’s Cloth Breather

+63 Power.png Power
+45 Precision.png Precision
+45 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Zojja’s Impaler

+251 Power.png Power
+179 Precision.png Precision
+179 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot

Zojja’s Trident

+251 Power.png Power
+179 Precision.png Precision
+179 Ferocity.png Ferocity

Upgrade Slot.png Unused Upgrade Slot
Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot
Infusion Slot Unused Infusion Slot


gw621.jpg

Mesmer Signets:

Signet of the Ether

Passive: Heal yourself whenever you summon an illusion.
Active: Heal yourself and reduce the recharge of phantasm skills.

 Healing.png Healing: 5,560 (0.85)?
 Healing.png Heal on Illusion Summon: 350 (0.06)?
 Count Recharge.png Recharge Reduced: 100%

Signet of Inspiration

Passive: Grant swiftness and an additional random boon every ten seconds.
Active: Apply one instance of any boon on you to nearby allies.

 Aegis.png Aegis (2s): Block the next incoming attack.
 Alacrity.png Alacrity (2s): Skills recharge faster.
 Fury.png Fury (5s): 20% Critical Chance
 Might.png Might (20s): 30 Power, 30 Condition Damage
 Protection.png Protection (3s): -33% Incoming Damage
 Regeneration.png Regen (5s): 650 Heal
 Retaliation.png Retaliation (5s): Reflect incoming damage back to its source.
 Swiftness.png Always Receive-Swiftness (5s): 33% Movement Speed
 Vigor.png Vigor (5s): 50% Endurance Regeneration
 Stability.png Stability (5s): Cannot be knocked downpushed backpulledlaunchedstunneddazedfloatedsunkfeared or taunted.
 Resistance.png Resistance (2s): Conditions currently on you are ineffective; stacks duration.
 Quickness.png Quickness (3s): Skills and actions are faster.
 Number of targets.png Number of Targets: 5
 Range.png Range: 600

I also added it to one of the popular online build editors 

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